A little something I whipped up for the 2009 NELA Annual Conference this weekend in Hartford, CT. I get the pleasure of being one of the helper hosts in the Information Technology Section’s 2nd Annual Game Room.
Buying Games and Equipment
Game Stop – http://www.gamestop.com/
Goto Store Locator to find store nearest you
- They sell all consoles and games & accessories for those systems (Wii, PlayStation, Xbox, DS, PSP)
- They also sell USED games and equipment – take advantage of this and stretch your budget!
- They take trade-ins, when your patrons stop using a game trade it in for something new!
Online Bibliography
Library Success: A Best Practices Wiki
Goto: Programming / Gaming
http://www.libsuccess.org/index.php?title=Gaming
Pew Internet & American Life Project – http://www.pewinternet.org/
Very good non-partisan source for data and trends on all aspects of how American use the internet and their computers. Applicable studies listed below.
Goto: http://www.pewinternet.org/topics/Gaming.aspx Or search site with keyword: gaming.
- Major new study shatters stereotypes about teens & video games.
- Teens, Video Games, and Civics.
- Let the games begin: Gaming technology and college students
- Adults and Video Games.
Entertainment Software Association – http://www.theesa.com/
Video game industry professional organization. Promotes video gaming as well as is responsible for rating video games (ESRB).
- Industry facts: http://www.theesa.com/facts/index.asp
- Entertainment Software Rating Board (ESRB) – Video game ratings: http://www.esrb.org/
Book Bibliography
Game On! Gaming at the Library / Beth Gallaway
Neal-Schuman Publishers, Inc., 2009.
978-1555705954
Gaming in Academic Libraries: Collections, Marketing, & Information Literacy / Amy Harris & Scott E. Rice (Editors)
Association of College & Research Libraries, 2008
978-0838984819